SAFFRON has recognized a need for extensive education and awareness for Internet and technology issues that are facing children and youth today. New fads and 'flavor of the month' activities catch on like wildfire with lightning speed. New posts, pictures, and videos go viral, worldwide, and overnight. With one click it's out there forever, and the new day brings challenges and often very serious consequences of 'pressing send' that have now become a reality.
SAFFRON's Web Gone Wild project will provide workshops and presentations to anyone who works with children and youth including: allfront line workers in both government and not for profits, foster parents, youth organizations as well as all school administration and law enforcement agencies.
The goals of the Web Gone Wild project are to create awareness of the day-to-day issues as well as provide strategies to work with youth by looking at the following questions:
How do we work together with youth and today's technology in a respectful, meaningful way?
How do we educate and connect with parents to support to create the dialogue with their youth?
How do we reach youth to empower them to have strong personal boundaries and teach them that it is ok to say No?
How do we help youth understand that 'private' online does not really mean 'private' at all?
How do we teach youth that being popular is not taking risks online?
How do we work with parents and the communities to inspire youth to make positive choices every time they 'press send' on their computer or cell phone?
We need to ask ourselves how did we (as a society) get to this point in time where the interaction of youth and the web has literally gone wild? Through working with youth, SAFFRON has gained an excellent awareness of the many issues that face young people today when engaging online with their computer, webcam, cellphone and other interactive media. Many issues change daily as viral notoriety is instantaneous for anyone, anytime, and anywhere.
SAFFRON works to maintain current and up to date information that will assist parents, educators, and other professionals as well as community members to work and play with their youth in a positive way that will ensure that they make healthy, positive choices in their online 'virtual' lives and in their 'real' lives as well.
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